Friday, November 5th, 2004
This post is for beginners who know the rules but are mystified at how to play on a “big” (19×19) board.
This is the game flow in the game of Go. Some of the terms used are Japanese, but they have simple meanings…
Fuseki and Joseki are both parts of the Opening in Go. Tenuki simply means to “play elsewhere” (away from the local situation).
When first starting a game, you play elements of the “Fuseki” which is essentially just “scattering your stones” around the big, empty, corners. I say “scatter your stones” not because that’s really what you’re doing, but because it’s often best to take the biggest areas and surround area loosely before defending tightly. For example, you could completely surround a tiny little area with only 10 stones, or you could put 9 stones on each of the star points and have a big area all to yourself (though in a real game you will have to share with your opponent)!
Sharing with your opponent is what the game is all about, after all… the point being that you want to get the bigger share! This is where “Joseki” comes in… when your opponent approaches one of your stones (especially in the corners, but also on the sides or even in the middle of the board) you will want to react. “Joseki” are the tens of thousands of patterns that give approximately equal results to both sides (given that if you play “outside of joseki” you will end up anywhere from 1-2 points worse off to losing the whole area). Beginners need not worry about Joseki too much - if you already have a rank, Joseki are good to start studying around the 5-Kyu range.
Fuseki and Joseki are interchangeable! You don’t need to finish the first to start on the second. There are common patterns for both, but perhaps it’s best to try playing them out for yourself first. If you really need help with the beginning of the game there are books and websites available for this (at the 20-kyu level, “In The Beginning” is an ok book; at the 15 to 10-kyu level, Otake’s book on the opening is very good).
Once the Fuseki and any Joseki are played out, the mid-game starts… in fact, you needn’t even finish the Fuseki for this to happen (though in many cases you will). This is where threats and counter threats occur. When one player attacks, the other must defend and vice versa. Try to make your attacks real threats, though, or you may find the tables turned! Try reading “Attack and Defense” for more information (perhaps starting at the 15-kyu level).
When you think your group of stones is safe (cannot be killed) you can “Tenuki” which we said is to play elsewhere. This usually includes making an attack against enemy stones, getting more territory for yourself, or solidifying your other positions. With respect to the chart above, the first is obviously an attack, and the latter two can be considered forms of defense.
Finally we reach the endgame - the board is mostly full, but there are still moves to be played — even if they’re only worth one or two points. The main tactic for the endgame (Yose in Japanese) is to take the biggest points first.
“Life and Death” and “Reading Skills” are involved in all of the above (except Fuseki). Life and Death is really just an application of “Reading Skills,” but it’s a common term that beginners learn, so I’ve included it. Life and Death is an indication of the status of a group of stones… Is it unconditionally alive? Is it completely killed? Is there any means of escape (to link to a group that is already alive)?
Reading skills can certainly be part of life and death, but also include “can I cut through my opponent’s position?” and “can I link my groups together?” Reading skills are the tactics behind go… reading a certain number of moves ahead of the current position lets you know exactly how safe your groups might be. It’s ok if you can’t really do this yet — it doesn’t really come until about the 10-kyu level, but for practice when it’s your move, try thinking about where your opponent will move depending on where you move next - this is how reading works.
There’s a lot to the game of go, despite the simple rules… this just scratches the surface with respect to “game flow,” but perhaps it’s a good introduction to how the game works.








