I’m a big believer in the memorization of pro games. In fact, I definitely think that, the more times you play through a game (from memory) the more you pick up from it.
It’s interesting how some games I pick up much more quickly than others… There are two games that I can think of… The one that I started looking at today (It was on the GoGoD’s New In Go page earlier today) is:
January 12th, 2005
29th Japanese Kisei, Title Match Round 1
W: Hane Naoki
B: Yuki Satoshi
W+R
When I’m running through a game like that, I pick up more of it each time I play through until I’m finally playing through it at 90+%. I certainly don’t understand 100% of the fighting and I’m not doing NEARLY as deep reading as Hane (isn’t that the understatement of the year), but I realize what most of the moves are for.
On the other hand, this game I’ve most recently looked at (before the Kisei match game):
March 4th, 1982
37th Honinbo League
W: Takemiya Masaki
B: Sakata Eio
B+5.5
This game I’ve also been able to memorize at 90% (up until about move 100 or so - which is about as far as I bother going, especially with a hard to understand game). The reason I’ve chosen this game is because I’m looking at games where Takemiya plays White against a san-ren-sei. (My game as White is sorely lacking).
The reason this game seems so much harder is that the moves, and order of moves, don’t make nearly as much sense to me. The more I play through, still the more I understand, but it takes longer and the light reading is still too hard to see.
There are other differences between the games, the Hane Naoki game was an early resignation while the Takemiya/Sakata game went to full term. the Hane game was a fighting game while the Takemiya/Sakata game involved a messy-moyo (moyo invasion/reduction fight).
In my opinion, the easiest games to understand are the ones that involve big moyos and few invasion/reductions and some outright fights (especially with early resignation).
However, memorizing both easy and hard games is probably a big help.